Guia Phantom Assassin - Mortred DOTA 1. Phantom Assassin. Mortred se deleita con la masacre de sus semejantes.
Abandonada durante la retirada de su expedici. Su retorcido destino no fue m.
Eternamente agradecida de su servicio. Mortred caza a sus desdichadas hermanas Elfas Nocturnas desde las sombras, alimentada por un insaciable deseo de buscar la justicia. Ocasiona. mitad de da. Dura 1 segundo. Nivel 2 : 1.
Dura 2 segundo. Nivel 3 : 1. Dura 3 segundo. Nivel 4 : 2. Dura 4 segundo. Tipo de Habilidad: ACTIVOTiempo Para Volver a Usar: 8/8/8/8.
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The Phantom Creeps (1939) Starring Bela Lugosi. What a wonderful way to end my night and fire off the month of October: a Cinemassacre’s Monster Madness video, followed later today/tonight around 8 p.m. Crash & the Creeps were a rock band. Crash was the lead vocalist/guitarist, with the Creeps as the rest of the band: a second guitarist, a bassist, a keyboardist, and a drummer. Cassie Chan was holding band auditions. This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: needs expanding Please help improve this article if you can.
Rango de Casteo: 1. Costo de Mana (Mana): 3. Tipo de Da. Maximo 4 ataques. Nivel 1 : 1. 4 Cooldown. Nivel 2 : 1. 1 Cooldown. Nivel 3 : 8 Cooldown. Nivel 4 : 5 Cooldown.
The Phantom of the Opera has 144,027 ratings and 4,115 reviews. Emily May said: Persons who are visited by the Angel quiver with a thrill unknown to.
- Azwraith, The Phantom Lancer Guide by ~HoneY~ Written by admin on May 29th, 2008.
- Prints available soon! Oil on wood Music in this video : Free Royalty Free Music by DanoSongs.com.
- The Phantom Creeps is a 1939 serial about a mad scientist who attempts to rule the world by creating various elaborate inventions. In a dramatic fashion, foreign agents and G-Men try to seize the inventions for themselves.
A description of tropes appearing in Phantom Menace. Turmoil has engulfed the Galactic Republic. The taxation of trade routes to outlying star systems is in
Tipo de Habilidad: ACTIVOTiempo Para Volver a Usar: 1. Rango de Casteo: 1.
Costo de Mana (Mana): 5. Tecla: REl Phantom Assasin se vuelve dif. Phantom Strike / Coup de Grace.
Coup de Grace / Phantom Strike. Stats hasta el lvl 2. La Phantom Assasin es un heroe que puede llegar a matar a cualquier heroe gracias a sus Criticos de su ultimate.- Usa tu skill .
Dota Best Guides » Blog Archive » Azwraith, The Phantom Lancer Guide by ~Hone. Y~This guide was created by ~Hone. Y~Contents. 1. Justification of Item Build. Skadi Build- 7. Justification of Item Build. Replays. 1. Introduction.
Azwraith the Phantom Lancer is one of the best lategame heroes in Dota Allstars if played properly and an excellent pusher. Fragile and weak early game but capable of producing an army lategame. He is not the best hero- killer, however you can still get some kills.
Stats. Range: 1. 00 . He also has an alright intel growth and his mana pool is sufficient for his two active abilities. On the negative side, his str growth is very low (one of the lowest in Dot. A Allstars) and so he also has very low HP. Skills. Spirit Lance (T)Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.
Level 1 – Deals 1. Cripples for 1. 0%. Level 2 – Deals 1. Cripples for 2. 0%. Level 3 – Deals 2. Cripples for 3. 0%. Level 4 – Deals 3.
Cripples for 4. 0%. Mana Cost: 1. 40. Cooldown: 9. A good nuke and slow spell that deals decent damage.
Helpful through out the game as the damage is still not too bad lategame and the slow is very helpful in both chasing heroes and preventing heroes from chasing you and your allies. Numbers in brackets refers to damage done after magic resistance. Dopplewalk (W)Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. The Dopplewalk image lasts 2.
Lancer lasts 1. 2 seconds. Dopplewalk image deals 2. Level 1 – 1. 50 mana. Level 2 – 1. 20 mana. Level 3 – 9. 0 mana.
Level 4 – 6. 0 mana. Mana Cost: 1. 50/ 1. Cooldown: 3. 0/2. A very helpful surviving/chasing/ambushing skill with a low mana cost at level 4. The image created helps in making a large image army lategame.
Care should be taken when using this skill as the duration of invisibilty is not as much as Windwalk and Vendetta, it is only 1. The cooldown is pretty long at early levels so take care not to use it much incase you need to suddenly escape, eg. This move should not be used as a harrassing skill early game except when you feel relatively safe and have a ally around, or the enemy hero has no stun skill. The speed boost is also helpful when chasing heroes. Juxtapose (X)Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images.
Duplicates last 1. Level 1 – 3% chance. Level 2 – 6% chance. Level 3 – 9% chance. Level 4 – 1. 2% chance. Mana Cost: N/ACooldown: N/AA unique passive skill that causes confusion and chaos at lategame. Azwraith is usually able to create a large army of images very quickly thanks to this skill.
It is very rare to see a good Phantom Lancer lategame without any images around him. Phantom Edge (D)Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose’s image generation.
Additionally, it enables his images (including Juxtapose image, Dopplewalk image, and Manta Style image) to generate their own images. Level 1 – 5% evade, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 – 1. 0% evade, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 – 1. 5% evade, 7% chance illusions will duplicate, 6% increase in Juxtapose. Mana Cost: N/ACooldown: N/AA nice passive ultimate that aids in your production of images greatly. Also gives decent evasion to both you and your images. Manta. Build. This build is more for pub games, where you can get some early- mid game kills by ambushing heroes that are farming alone.
This build allows you to get some kills, but you must also farm to became the effective late game hero PL is. Neglecting farming and only going around trying to get kills is not recommended. Skill Build. Level 1: Dopple. Walk. Level 2: Spirit Lance. Level 3: Spirit Lance.
Level 4: Dopple. Walk. Level 5: Spirit Lance. Level 6: Dopple. Walk.
Level 7: Spirit Lance. Level 8: Dopple. Walk. Level 9: Stats. Level 1.
Stats. Level 1. 1: Juxtapose. Level 1. 2: Phantom Edge. Level 1. 3: Phantom Edge. Level 1. 4: Juxtapose. Level 1. 5: Juxtapose. Level 1. 6: Phantom Edge. Level 1. 7: Juxtapose.
Levels 1. 8- 2. 5: Stats. Why did you get Spirit Lance and Dopple. Walk early game ? Spirit Lance is learnt at early game as it does good damage and it is useful for harrassing and may also get you some kills if you have a lanebuddy. Dopple. Walk is very good for escaping and ambushing and can be used for harrassing if you are near your own tower. Dopplewalk is learnt at level 1 for emergency use.
Why not just 1 level of Dopplewalk for escaping ? The manacost of level 1 Dopple. Walk is 1. 50 and you may not have enough mana to use it in emergencies whereas level 4 Dopple.
Walk has a manacost of only 6. It also lowers the cooldown. Since this build focuses on getting some early kills, Dopplewalk needs to be maxed early on. No Juxtapose early game ? You’re barely attacking and so won’t produce any images. The images that you do produce will deal like 1.
Leveling up more stats is much better than Juxtapose because your images are still too weak !!! Although that may be true, images are very helpful in farming. When you have 3 or 4 units attacking a single creep it is almost guaranteed that you will get the last hit. They also greatly help in pushing and help you to take out towers and thus earn a large chunk of gold. They also help in neutral creeping, which is a necessary task for Azwraith. Why did you get 2 levels of stats ?
Juxtapose is much better !!! It adds a nice boost to all attributes and helps increase your HP, damage attackspeed so that when you do get Juxtapose you create images much faster and they are stronger and more helpful. Why did you learn only 1 level of Juxtapose and then Phantom Edge ? Phantom Edge does not grant the real PL a chance to make illusions unless you already have atleast 1 level of Juxtapose. So learning 1 level of Juxtapose is worthwhile so that when you do learn Phantom Edge you get all the benefits possible from it. Core Item Build. Total Cost = 1.
The basic order should be 2 Bracers, Boots of Speed, Diffusal Blade, Yasha, Reaver, finish Manta, Boots of Travel, finish heart. That is the usual order for when I play but It may differ slightely in each game depending on how well you are farming or how many Purge charges you have left.*Note: Upgrade Diffusal Blade to Manta only after you have used up all the charges, or you feel that Purge is no longer helpful to your team and that you need the pushing power Manta gives you. Sometimes getting Heart before Manta is better. Justification of Item Build. Boots of Travel is good for PL.
A great boost to your low movespeed, and the Teleport ability is very helpful for pushing and defending lategame. Much better than Treads. Bracers for the extra HP and stats early game.
Yasha is the best way to increase the damage and attack speed of both you and your illusions. It also gives 2. 3 armour and 5% movespeed to both you and your illusions. Very good item and very effective for its cost. Diffusal Blade/Manta Style is the number one orb effect for PL and it is a must have. Your images burn mana. At lategame with 5 illusions and yourself attacking a target you will burn 6 x 3.
Purge from Diffusal Blade is also very helpful. The stats and HP from Manta also benefits illusions. Heart is an excellent item, giving both you and your illusions what you desperately need, HP. Gives 9. 65 hp and excellent regen. Makes your illusions stronger and able to tank towers/heroes/creeps for much longer. Why not get Yasha first? Why get Diffusal Blade first?
Purge will be more helpful for both you and your allies than Yasha slight damage and MS boost. Upgrade to Manta Style only after you have used up all your purge charges or you feel that you no longer need purge and need extra images to start pushing better. Why not get mass Yashas instead of a Butterfly ? Yes, I know two Yashas are much better and cost effective than a Butterfly, however they take up 2 item slots and you need other items aswell by lategame.
Why buy an extra one or two Yashas if they are going to be sold as soon as you can afford an Eaglehorn. People will also argue that you do not need the evasion from Butterfly as you already have 1. Phantom Edge, but why wouldn’t you want an extra 1.
Skadi. Build. This build is more for serious games, where you can support your allies with Spirit Lance. With this build you get no/few kills early game and your main goal is to rush your Radiance. After Radiance, money starts coming in real fast and you can build up your Skadi pretty quick.
This build makes you an excellent pusher and you become one of your teams most important heroes lategame. Skill Build. Level 1: Dopple. Walk. Level 2: Spirit Lance.
Level 3: Spirit Lance. Level 4: Stats. Level 5: Spirit Lance.
Level 6: Stats. Level 7: Spirit Lance. Level 8: Juxtapose. Level 9: Phantom Edge. Level 1. 0: Juxtapose. Level 1. 1: Phantom Edge. Level 1. 2: Juxtapose. Level 1. 3: Juxtapose.
Level 1. 4: Stats. Level 1. 5: Stats.
Level 1. 6: Phantom Edge. Level 1. 7: Dopple. Walk. Level 1. 8: Dopple. Walk. Level 1. 9: Dopple.
Walk. Level 2. 0- 2. Stats. Why do you max Spirit Lance early game ? Spirit Lance is learnt at early game as it does good damage and it is useful for harrassing and may also get you some kills if you have a lanebuddy. It is your only nuke and is very effective early game. Why just 1 level of Dopplewalk for escaping ? Since this build does not focus on getting early kills/chasing heroes only one level of Dopplewalk is sufficient for escaping emergencies.
Why do you get stats at levels 4 and 6 ? Juxtapose is much better !!! It adds a nice boost to all attributes and helps increase your HP, damage and attackspeed so that when you do get Juxtapose you create images much faster and they are stronger and more helpful. Survival is the most important part in this stage of the game and the extra HP from stats is needed to increase PL ’s low HP. Why did you learn only 1 level of Juxtapose and then Phantom Edge ?